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官方攻略: 使用铁棍的近战敌人拥有休息一回合之后免疫一次伤害的特性,同时每次攻击都会将它唯一的护甲取消掉。。。 最好的攻略方法是在满护甲的时候和他对拼,先用X技能换血,骗掉他的招架特性,然后直接使用近战攻击再次攻击即可。
使用冲锋的敌人可以通过左右闪避,将他慢慢玩弄致死,但是同样要求连续攻击
We are working on the new system balanced recently. We realized that the game has amounts of issues. There are something that we are gonna change.
1.Since shield system doesn't give players enough positive feed backs. We are going to apply a new shield system and defence system upgrade
2.A new system called bullet time system would be added, to increase the positive gameplay loop for players
3.Players would be able to cast multiple skills in the future
4.A new rule will be applied to the game, to increase the depth of the gameplay.
We are working on the AI improvement recently. We successful apply the behavior tree functions on them. Our next step would be checking the system and adding some new features into the rule.
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官方攻略: 使用铁棍的近战敌人拥有休息一回合之后免疫一次伤害的特性,同时每次攻击都会将它唯一的护甲取消掉。。。 最好的攻略方法是在满护甲的时候和他对拼,先用X技能换血,骗掉他的招架特性,然后直接使用近战攻击再次攻击即可。
使用冲锋的敌人可以通过左右闪避,将他慢慢玩弄致死,但是同样要求连续攻击
We are working on the new system balanced recently. We realized that the game has amounts of issues. There are something that we are gonna change.
1.Since shield system doesn't give players enough positive feed backs. We are going to apply a new shield system and defence system upgrade
2.A new system called bullet time system would be added, to increase the positive gameplay loop for players
3.Players would be able to cast multiple skills in the future
4.A new rule will be applied to the game, to increase the depth of the gameplay.
We are working on the AI improvement recently. We successful apply the behavior tree functions on them. Our next step would be checking the system and adding some new features into the rule.